

Similarly to Clan Wars or Legend League, snapshots of each district layout are used, and it is these snapshots that opposing Clans attack. The layouts for each district that enemy Clans attack during Raids is determined by the layouts that the Clan have at the time that the enemy Clan is matched with them.Attacking in a Clan's Raid Weekend prevents a player from joining in other Clans' raids. A player can only participate in one Clan's Raid Weekend, and a maximum of 50 players can participate in a Clan's Raid Weekend.Subsequent attacks that destroy a district do not give extra attacks. The first time a player finishes off a district, they will be given one extra attack. Each player is given five attacks throughout the Raid Weekend to do as much damage as possible.All players in a Clan, regardless of progression in their Home Village or Builder Base, will have the same troop and spell levels, determined by the level of Barracks and Spell Factories in their Clan Capital.Training troops and spells costs no resources or time. Players can freely change up their army whenever not in battle, in an interface similar to building an army in Friendly Challenges in the Home Village.If a ground defender ends a battle on top of water (possible by an attacker's Frost Spell), they will respawn at the location of their post regardless of whether or not the post is destroyed, even if the Frost Spell continues into the next attack. For defending troops, if their corresponding defense post is intact at the end of a battle, they will respawn at that post at the start of the next attack if the post has been destroyed, they will retain the position they were at when the previous attack ended.Any Hidden Mega Teslas that were revealed in a previous attack remain revealed when scouting and during any subsequent attacks.Any Traps that were triggered in previous attacks are not re-armed for subsequent attacks.An exception is the Siege Cart: if their cart is destroyed and they are in their Last Stand mode when the battle ends, they will not be present for the next attack Any buildings, Walls or defending troops that were damaged but not destroyed retain the health they were at when the last attack ended.For this reason, damage to a district persists between attacks:

Each district is designed to require multiple attacks to destroy it is unlikely that a district will be destroyed by a single attack.All of the lower districts must be destroyed before the Capital Peak can be attacked.To complete a Raid on a Clan Capital, all of the districts and the Capital Peak must be destroyed.A Clan can only have one attacking Raid ongoing at a time, but multiple Clans can attack the same Clan simultaneously in separate Raids.Once a Raid is completed, the Clan is immediately matched with another Raid, until the end of the Raid Weekend.Unlike Clan Wars, the Clan that is attacked in a Raid does not attack the attacking Clan's Capital. When a Clan opts into a Raid Weekend, Raids are found based on the clan's progress in the Clan Capital with respect to their building levels.Raids are battles against another Clan's Clan Capital the aim of a Raid is to destroy the opposing Clan's Capital.When a Raid Weekend event is active, a Clan leader or co-leader can opt the Clan into Raids.A Clan must have their Capital Hall upgraded to level 2 or higher in order to participate in Raid Weekends.Raid Weekends take place every week, beginning at 7am UTC on the Friday of each week and ending at the same time on the Monday of the following week.Players within a Clan use Clan Capital Troops and Spells in order to defeat other Clans' capitals.During Raid Weekends, Clans attack other Clans' capitals to earn Capital Gold and Raid Medals.Raid Weekends constitute the main form of battle in the Clan Capital.
